As a research group, we have been organizing some academic seminar on games. As of now, there is nothing to show you on this account. But, we are trying to prepare some academic issues in English language. The 5,000,000 does not have the normal 3,750,000 drain the other players are faced with, thus
As you know, Korea is the one of the most prosperous country in online gaming. From MMORPGs to newly-rising casual online games, there are many news and debates that could be food-for-thought to you. When golden tickets are running 1 million on some servers, and only because that is the most people
Turns out that my employer (a business school that some may know) has an electronic content thing, and they heard about MMOGs/VWs. The story is here, and has some interesting comments from Cory, Tim, Dmitri and Ted (making this article a Terra Nova quintuple play) and some stuff from me that I don't
This has implications for gender-bending rates. On PvP servers, female avatars are much more likely to be played by men. I'm not going to campaign against patents for experiential features of VWs. I'm not suggesting (at least not right here) that this is normatively wrong, or even necessarily suspec
On average, these players have spent $135 USD on virtual gold. While older players are more likely to have done so, there were no gender differences. On the one hand this may seem like technical arcanum, but note that we all often pretend this point in our discussions and comments on Terra Nova and
A video game and game system incorporating a game character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation. On the one hand this may seem like technical arcanum, but note that we all often pretend this point in our discussi
Open to the public for the first time, the G4C conference will focus on partnerships, existing games and emerging business models. Speakers include the General Manager of MTV's college TV station (Stephen Friedman), a Senior Program Officer from the MacArthur Foundation (Connie Yowell), the CEO of t
When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedom. For players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual). Most of the early UK virtual worlds that followed had that same sense of idealism. After our "high ener
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Well, the day has finally come. Instead of hearing about a launch date of "Fall, 2008" we now know that Mythic Entertainment's Warhammer Online will launch on September 18th.Be a professional FFXI Gil store online. We provide Cheap FFXI Gil to our loyal and reliable customers. We ca